In my not so humble opinion there are two reasons why this far superior to many other driving games:-ġ, Visuals.
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Some guff about beating a series of other street racers to win back the BMW you lose in the opening few minutes of the game. This game was also a launch title for the xbox360 (and I used to own a copy some time ago) and has been recently rebuilt and released. NFS:MW is pretty indicative for the series and includes the high octane arcade thrill that fans of the series will recognise. In fact I am waiting for my caravan destruction mini-game. If these games are the anoraks wet dream The Need for speed series (not all of the games in the series, but generally) is more like Top Gear. To me, games like Forza and Grand Turismo are for driving enthusiasts… purists who really care about weight to power ratios and torque. Liam: Shockingly I actually quite like this game, although if you have been reading my reviews on the previous driving games you can probably understand why. Still, we’ll have MarioKart Wii in a couple hours so that should be OK. But the pressure will be on as we’re quickly running out of games and if Liams predications are correct, I’ll be a bit behind overall here. So I think I’ve got a pretty good chance of coming out on top here. Major publications gave this game very decent reviews and rightly so – it is indeed pretty decent. There is of course a “story” featuring some melodrama and a little deceitful twist at the end, but as with most of the NFS games, the plot is paper thin and largely irrelevant. The premise is reasonably simple: escape the five-o in progressively faster cars whilst they become smarter and more aggressive. Then, however, came this, NFS: Most wanted.Īfter a pretty decent graphical overhaul, a soundtrack featuring rock giants such as Avenged Sevenfold, Disturbed, Killswitch Engage and Mastodon and the removal of Drift mode (I hate drift racing in games… so much) and some physics upgrades we were given a pretty decent game. The follow-up, NFS:UG2 was basically the same game. Anyway, I seem to be talking a lot about the wrong game.
The physics were at times infuriating, often resulting in you getting what became affectionately called “nubbed” – this was where your car might clip a tiny nub of scenery and come to a dramatic screeching halt, or flip over or something else equally ridiculous. The cons however were that you were forced to bolt ridiculous neons and hilariously large spoilers to your car in order to progress, not to mention hideous car paint. Pros included Lots of cool cars, lots of customisation options, a pretty large city to roam about and I think it was the first game I played with a decent implementation of a drag race system, where winning was based on decent gear changes and well-timed use of nitrous.
The series got a massive overhaul with NFS:Underground which was awesome and horrible at the same time.
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I’ve had a bit of a love-hate relationship with this series – I played a few of the really old ones on PC through and they were alright, if a little arcade-y. Joel: Awesome – we’re back on the racing games! I especially like them because Liam’s rubbish at them so they are almost guaranteed wins, though after 22 hours that might not be the case… What’s to say about NFS:MW? Well, according to Wikipedia it’s the ninth release in the franchise, which sounds about right. Nintendo DS, Microsoft Windows, PlayStation 2, PlayStation Portable, Xbox, GameCube, Game Boy Advance, Xbox 360, PlayStation 3ĬD, DVD, GameCube Game Disc, Game Boy Advance cartridge, Nintendo DS Game Card