It is a good modeler, I just never liked all the extras that came with it that I never used and didn’t work well. It is lite weight, and it either imports the models textures or checkerboards it. characters for use on your own models if they are rigged, you can also. you can also save the animations from GG. also you can assign material to the models. easy 1 click,then view animations to get the frames needed. I need to use this program yesterday to finish a project and trying to solve this on my own isnt working. you can use it to merge animations into one animation. It imports the Direct X, MXF, 3DS, FBX, OBJ, and exports 3DS, FBX and OBJ and of course MFX. Problem: After auto-updating, apparently McAfee thinks Ultimate Unwrap 3D (a legitimate application Ive been using for years) is a virus and has repeatedly deleted it. The Modeler was not hard to remove and assemble. I built the models in 3DS format in my own Modeler I built from a build out of the modeler in Open FX, imported them into Ultimate Unwrap, did the UV work and then saved them as Direct X format for use in RAD or maybe I will convert them to FBX to use in Unreal 4.
USING ULTIMATE UNWRAP 3D 64 BIT
The point is, Ultimate Unwrap 3D Pro 64 bit loads and handles the model with no trouble at all.
USING ULTIMATE UNWRAP 3D 32 BIT
I made the purchase as an upgrade from the 32 bit version so the cost was much less and well worth it, as I am learning Unreal and want to transfer the work I have done in RAD to Unreal, and the city alone is now well over 12 mg with no additions, just streets, buildings and other meshes: That is including a desert wasteland the size of the city, and a subterranean sewer/storm system under the city that exits in the desert or you can reach the desert via the bridges that span the storm/viaduct. I have loaded and worked on up to 15 mg models, impossible to do with other software as a whole model, I would have to split up and do it in stages. I had just purchased the 64 bit version a few weeks back and wanted to see how well it did with larger models. They were built and then the UV work was done in Ultimate 3D Pro 64 bit. Ultimate Unwrap 3D is a roughly equivalent alternative to OpenSCAD, which has an equal score of 0.0 in interface usability. These are from scratch, built not on a spline, but from other models I have built. Ultimate Unwrap 3D has a rating of 0.0 out of 5 stars when it comes to ease of use. Working on building Modular Terrains to use in worlds.